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Selecting the wall has you beating up your boss behind said wall, with no indications as to what's happening besides sound effects, your coworkers' horrified reactions, and stuff flying around.You then push him down the hallway and then let him fly through the window, but we only hear what's happening to him. Selecting the chair has you forcing your boss into your chair, duct-taping his mouth, and using your belt to tie him up.Neighbor stands out though, since all the neighbor was doing was complaining about Patrick's dog pooping on his lawn. Disproportionate Retribution: The entire point, really.Deliberately Monochrome: The main color scheme of the series, with exceptions listed below in Splash of Color.Cold-Blooded Torture: Some of the more graphic and drawn-out kills can feel like they're bordering on this.For Neighbor, it is represented by windshield wipers. Cleanup Crew: In some games, one of these guys resets the level after each execution so you can use a different way to kill your victim.If you weren't playing to actually purge your angry thoughts, you were playing to get a laugh out of all of the bloody, gory madness.
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JACKSEPTICEYE WHACK THE CREEPS SERIAL
Except the neighbor, every single one of the victims (burglars who don't hesitate to kill Patrick, creeps who get way too touchy-feely with Lisa, and if the next game's title is any indication, a freaking serial murderer) totally deserve their bloody fate. Asshole Victim: Asides from the art style and brutality level, this is what sets WhackIt's games apart from the others.All of Box10's whack games also reveal that you're just dreaming in one way or another.As for Computer, every time you finish destroying your computer, the scene reset shows that you're just thinking about it. With Boss, as mentioned below, it's all in the player's head.